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General Public Discussion / Re: Separation Text Constants
« Last post by Jack on Today at 03:16:34 AM »
Ya the text constants aren't working, sorry. Thanks for letting me know.
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General Public Discussion / Re: Separation Text Constants
« Last post by Nymphis on November 21, 2019, 06:02:22 PM »
Hi Jack
I tried this:
FN_ToFile("C:\Modz_BMP\Friendslist","\n")
FN_ToFile("C:\Modz_BMP\Friendslist","\r\n")

The text exported looked like this in the text file all on one line
Alivia\r\nMalcy\r\nJim\r\nKlee\r\nDallasL\r\nCarus\r\nHailsey\r\nJoleene
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General Public Discussion / Re: Separation Text Constants
« Last post by Jack on November 21, 2019, 03:07:21 AM »
You can try replacing <Enter> with these things in quotes

\n
\r\n


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General Public Discussion / Separation Text Constants
« Last post by Nymphis on November 20, 2019, 08:33:39 PM »
Hi Jack :)
I would like to Export a List to a Text file, with each entry on a new line.
I thought using "<ENTER>" as the Separation text would do this, but i can not get it to work.
Any advice?

FN_ToFile("C:\Modz_BMP\Friendslist","<ENTER>")

Cheers Nym
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General Public Discussion / Re: EQ2 - Progression Kaladim
« Last post by Jack on October 16, 2019, 06:55:21 PM »
Not sure myself. I've VMd in EQ2 many times before fine but not recently. I'd be surprised if they get you banned since VMs are used legitimately all the time. In fact my future computer will have linux as the main OS and i'll VM all my games because I hate having windows as my main OS. And VMs can tap directly into your graphics card hardware these days and run just as fast as in your main OS.
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General Public Discussion / Re: EQ2 - Progression Kaladim
« Last post by Spider on October 16, 2019, 12:17:36 PM »
Just an FYI :) VM may get you a ban, but i am not 100% sure. It has been cause for a ban in the past, unless Jack can shed some light on this.
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General Public Discussion / Re: EQ2 - Progression Kaladim
« Last post by Jack on October 10, 2019, 03:36:59 PM »
The boxing macros here control extra characters on different computers or virtual machines at least. You can have all your extra characters on a single computer/VM but the tank you play will need to be on it's own computer. This is because when MG sends a keypress to a window it makes that window active. So it switches between windows very fast. This would be irrriating on the same computer/vm as you play your tank on.

All we have for boxing right now is a bot for boxing up to 3 toons and none of them can be scouts that run up behind mobs. There is no navigation in the boxing bots, they are simple bots that don't even read memory.
If you were interested you could prob modify the 3 toon box bot into a 5/6 toon box bot, but it would take you some work and looking into what that bot is doing.

Here is where all the boxing bots are posted:
http://forum.macrogoblin.com/index.php?board=39.20

Here is the 3-toon box bot:
http://forum.macrogoblin.com/index.php?topic=286.0
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General Public Discussion / Re: EQ2 - Progression Kaladim
« Last post by Bevo on October 10, 2019, 11:30:43 AM »
Thank-you Jack.  Ok, a few more questions just so i know what i am getting into:

I ran a bot team of like 24 in EQ1...  I only want to do 6 on EQ2, but what I like to do is fully control my Tank and then have the other toons all running a bot/macro or whatever.... So I pull a MOB with my tank, bring him back to our "camp spot", kill it... rinse/repeat.  I do it on one computer and one screen (though I could add a second screen but don't want unless required). Is this possible with your program or will all 6 be under the same control?

Lastly, it will control melee toons to get behind the MOB for like back-stab or for an archer, move it to be far enough away from the MOB to use the high end bow attacks? 

Thank you in advance!
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General Public Discussion / Re: EQ2 - Progression Kaladim
« Last post by Jack on October 10, 2019, 04:57:14 AM »
Hi, yes it works and is compatible.
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General Public Discussion / EQ2 - Progression Kaladim
« Last post by Bevo on October 10, 2019, 03:27:38 AM »
Hello.  Considering 6 boxing on new Kaladim progression sever.  I want to make sure your program is compatible since it isn't a "normal" server.  Thank you.
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