MegaBotopolis

Recent Posts

Pages: [1] 2 3 ... 10
1
General Public Discussion / Legends of aria
« Last post by hacon on April 27, 2019, 08:17:51 PM »
Im willing to pay for someone to write either a non official mg legends of aria bot or even an official one
2
General Public Discussion / Re: pixel monitor problem
« Last post by Overtkill on April 07, 2019, 03:50:12 PM »
Another idea might be to set the RGB color range of about plus and minus 10 of the actual value for each in Triggers, and set the area of 3x3 pixels or so (if it works in your application) for the detection area. This should smarten up the detection some. Its been my experience that some games can vary in colors slightly. Taking these measures, greatly improved my own color detection.

Good Luck! :)
3
General Public Discussion / Re: Multiple monitors
« Last post by Overtkill on April 07, 2019, 01:14:02 PM »
Sorry so late, but if the window on said monitor can be controlled. You have to first select the window (Choose Window) to bring it to focus, then you should be able to direct commands there. Windows only allow 1 app to have focus at a time, which makes the selection necessary.

If you are doing any pixel functions, you can call your targets by global desktop coordinates(location of the desired pixel on your desktop), or local window coordinates (Relitive to the coordinates within the game's visual area).

4
General Public Discussion / Re: Multiple monitors
« Last post by Philip K. Dick on March 27, 2019, 08:05:25 PM »
At some point I was using multiple monitors. I don't remember all the details.
BUT what I do remember, I needed the monitors in order.

IE: left to right, 1,2,3

Also I needed to make sure monitor 1 had 0,0 .

IE:
monitor 1;  x:0 y:0 to x:100 y:100
monitor 2: x101 y:0 to x:200 y:100
monitor 3: x201 y:0 to x:300 y:100

I think I had to set the primary monitor to monitor 1 as well.
5
General Public Discussion / Re: pixel monitor problem
« Last post by Jack on March 18, 2019, 12:11:56 PM »
Hi, not sure but dont' forget to read the manual on pixel monitors. You might also be interested in the pixel-reading functions w/out using a pixel-monitor. They are in the manual to under functions.
6
General Public Discussion / pixel monitor problem
« Last post by toddbbot on March 18, 2019, 04:35:54 AM »
hi jack,

i'm back to using this bot again recently for a simple task of clicking hotkeys when they become available. so under normal circumstances, they work reliably enough but when 2 or more pixel monitors conditions are met at the exact same time (2 or more hotkeys refresh at the exact same time) all would stop working except for 1 button. i don't remember having this problem before way back when i was using this software for the exact same task though. any idea how i might be able to fix this?

thank you
7
General Public Discussion / Re: Multiple monitors
« Last post by Nymphis on March 04, 2019, 03:50:58 AM »
OH...interesting.
I'll look into it. thanks Jack
8
General Public Discussion / Re: Multiple monitors
« Last post by Jack on February 28, 2019, 09:14:34 AM »
I think I remember someone saying some program they used helped MG work in multi-monitor mode. Unfort i cant rem the program or the post. It would probably be a program that turned your monitors into one continuous desktop with the same coordinate system.
9
General Public Discussion / Re: Multiple monitors
« Last post by Nymphis on February 28, 2019, 02:49:12 AM »
Thanks Jack...i'll stop trying to try and work out how to do it
 ;D
10
General Public Discussion / Re: Multiple monitors
« Last post by Jack on February 27, 2019, 09:30:48 AM »
MG will likely not work with multiple monitors.
Pages: [1] 2 3 ... 10